![]() This phase may include sketches, but it can also work as a verbal description as long as a few key questions are answered: #1: Define the visionĪt this point in the prototyping process, the developer needs to come up with an overarching vision for their product. The need for the prototype will guide the developer through each of the five stages of prototyping. The creator may develop one just to see what the end product looks like, or they may need a complete model to test the user experience. Regardless of the needed fidelity, most prototypes will go through five distinct stages: defining, focusing on features, production, testing, and presenting. In others, the design must be as close to the future product as possible to get stakeholders on board. ![]() In some cases, it’s wise to use a rough model to show the concept works. That’s the whole purpose of prototyping―to create a full vision of the creator’s project that proves its efficacy and inspires confidence in the concept. A creator may design a prototype, review it, scrap it and redesign it over and over again. ![]() In reality, most prototyping efforts are far more cyclical. ![]() One big mistake people make when thinking about the stages of prototyping is viewing them as a linear process. ![]()
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